Summary
XDefiantis the latest free-to-play first-person shooter by Ubisoft, pitting players against each other in a variety of competitive modes. While players may be deciding onwhat Faction they want to play, figuring out the best loadout for each weapon can be equally important. This is especially the case with theACR 6.8, an Assault Rifle players can acquire as a challenge unlock.
The ACR 6.8 is currently one of the more popular weapons to run inXDefiant, and rightfully so. This nifty weapon isarguably the best Assault Rifle in the game,sporting an effectively high TTK along with great range. Though the weapon can feel a little sluggish for some, there is no denying that it is versatile. Here are some ofthe best loadouts for the ACR 6.8 inXDefiant!

The Best Loadout For Low-Level Players
ACR 6.8 Attachments:
Kickstarting this list is adecent early-game build optionfor players who are currently in the process ofslowly leveling up their guns. All the attachments listed above are acquired pretty early on, but will also help in making the ACR 6.8 an all-around great gun for low-level players. With this build, players will receive a52-millisecond increase in their ADS speed, along with both an increase in magazine capacity and reload speed.
Other great attributes of this build include thereduced time that players are visible on the minimapwith the Recon Barrel, and the fact that both movement speed and sprint-out time remain at baseline levels. Thehorizontal recoil of the ACR 6.8 has also been improved by 2.5%. However, this only really helps mitigate the bouncy recoil experienced from about 15 to 25 meters. Beyond this point, players may find the ACR to be less accurate,and will still need to practiceto addapt to this. For a good early-game secondary, go with the M9.

The Best Loadout To Compete In The Close-Range Meta
Next up is an ACR 6.8 build tailored toimprove the weapon’s handling attributes, making it a formidable choice in the close-range meta. This build is perfect for aggressive Libertad andEchelon Faction members, who excel in close-quarters combat. With this setup, players can expect asprint speed increase from 0.9 m/s to 1.0 m/s, along with animproved walking speed from 0.9 m/s to 1.3 m/s.
Sprint-out time has also been significantly reduced from 320 milliseconds to 304 milliseconds, allowing players toengage opponents much faster after coming out of a sprint. Additionally, players will benefit fromimproved reload speeds and 5 extra roundsin their magazine. While ADS speed is slightly diminished by 32 milliseconds, it remains comparable to many other loadout options. The only major drawback of this loadout is the reduction in ADS stability, which is decreased from 5% to 6%. The recoil can also be a bit harder to control, especially beyond the 40-meter mark.For a good secondary,go with the 93R.

The Best Loadout For Reducing Recoil
The biggest drawback of the base version of the ACR 6.8 is its recoil, which initially kicks up vertically before veering to the right the longer it is fired. This build aims to mitigate this issue bydrastically reducing the weapon’s horizontal recoil, making it easier for players to control it across all ranges by simply pulling down while firing.
With the above attachments, players can expect the ACR 6.8 to be much more controllable from a distance, making it much easier to stay on target.ADS stability has also improved from 6% to 7%, further increasing accuracy. Though the damage at both short and medium ranges has been reduced by 5%, affecting the weapon’s performance from 31 meters to 43 meters, the extra ammunition in each magazine helps bridge the gap by providing more bullets to eliminate opponents with. Players should be sure to pair this with the 93R secondary to keep them covered at close range.

The Best Loadout To Compete In The Long Range Meta
Finally, we have a loadout tailored toboosting the ACR 6.8’s performance in the long-range metainXDefiant. With these attachments, players can expect theirdamage at both short and medium ranges to be buffed by 30%, improving the effective damage range from 33–45 meters to 43–58 meters. ADS stability is also improved from 6% to 7%, providing increased accuracy.
That’s not all, as themagazine size of the ACR 6.8 has been increased to 45 rounds, providing players with more bullets to take out opponents before needing to reload. Though sprint-out time has increased, and sprint mobility has been reduced from 0.9 m/s to 0.8 m/s, this ACR 6.8 build is excellent formitigating range reduction when runningthe Cleaners Faction, as well as for gunning down opponents while sitting behind a Mag Barrier as the Phantom Faction. To cover any firefights at close range, be sure to take the 93R as a secondary.
