For most devotedDestiny 2players, perks are an important part of the grind. They can make or break how a weapon feels, at least for the most part. Typically, the two changing perks of a weapon are what players will be most concerned with, rather than the barrel and magazine, as the latter won’t make a massive difference for the grand majority of players.
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Another feature has been added to this grind: Origin Traits. These are extra perks found at the end of the perk list when viewing a weapon in detailed mode. Depending on the weapon’s foundry or the activity they can be acquired from, this Origin Trait will be different. Players should think of it as an inherent weapon quality to certain weapons from certain activities, foundries, and areas in the game. Here’s how eachDestiny 2’sOrigin Traitranks against one another, from worst to best.
21Skulking Wolf
If there’s one Origin Trait that just feels downright disappointing, it’s Skulking Wolf. To activate the effects of this perk, players already need to be low health and earning Guardian final blows, which will boost their radar and make them invisible on the enemy’s radar.
There’s simply too much here that needs to be taken into account. Plus, ina game mode like Iron Bannerwith six people often stacked up together for Rift or Eruption, once a player scores a kill on another player at low health, chances are the enemy’s friend already knows their location regardless of radar pings.

20Gun And Run
Although no one can deny extra sprinting speed is nice, the Gun and Run Origin Trait is a bit too mild to be as interesting and useful as some of the other choices on this list. After scoring a kill, players will enjoy a speed boost while sprinting.
Now that Arc 3.0 is out, Gun and Run feels even more niche in its utility, which is why it currently ranks fairly low on this list.

19One Quiet Moment
Being out of combat inDestiny 2is sort of a rare moment, which is why this perk is annoying. One Quiet Moment boosts the player’s reload speed while they’re outside of combat, but how many times does this actually happen in most activities?In PVE activities, players will be in combat for quite a while usually, so a faster reload speed during combat would be much more preferable.
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It simply feels like a reload mod would be much better than relying on this perk. While it could work in some niche situations, it’s definitely not the Origin Trait of dreams.
18Alacrity
Alacrity is a much-debated perk. Its utility depends entirely on the activity the player is trying to complete and how many members their fireteam has. Any solo player will greatly benefit from the boost that Alacrity provides to the last living member of the fireteam: better range, aim assist, reload speed, and stability.
However, because so many activities in the game are matchmade, Alacrity suffers from being just a tiny bit niche. For any solo challenge players and completionists, it can be the greatest possible advantage, but this group of players isn’t entirely representative of the majority ofDestiny 2’splayer base. In other words, Alacrity’s efficiency is highly dependent on what kind of content the player engages in the most.

17Vanguard’s Vindication
Out of all the playlist activity Origin Traits, Vanguard’s Vindication seems like the most versatile despite not being quite as strong as Alacrity. It doesn’t require any specific conditions, such as a downed fireteam or solo play, to activate, and most players will benefit from it, especially in PVE.
Final blows with a weapon carrying this trait will grant the player a bit of health. This health gain is instant and is around 7 health points according to DIM. It’s not going to be a massive lifesaver of an Origin Trait, but it’s a cool healing bonus.

16Dream Work
Last Solstice, players made a funny discovery with this Origin Trait, which was soon patched up by Bungie. Dream Work had some great potential, as it allowed players to get a nice buff from scoring assists on kills. When reloading a weapon, assists would potentially overflow the magazine.
Unfortunately, the Solstice weapons weren’t that fantastic which hampered this Origin Trait, save maybe from Compass Rose. Depending on the other perks players have, this Origin Trait might be a nice bonus to keep around.

15Classy Contender
On paper, Classy Contender looks great. In fact, it even feels pretty great. However, due to its limited availability, it’s in an awkward position in the game. Once Bungie releases more weapons with this Origin Trait, it could absolutely become a powerhouse of a trait.
Classy Contender allows players to quickly charge their class ability. Every kill will provide a 5% charge, which is pretty nice for any PVE builds that are reliant on quick ability charge rates. The Title SMG is the only weapon with this Origin Trait as of now, and given that it’s a Void SMG, it could workin some Void buildsthat focus on ability charging.

14Hot Swap
Hot Swap is the newDares of EternityOrigin Trait now that Dares weapons have become craftable. It’s honestly not bad, either, providing a powerful handling boost if a player switches to the weapon in question while they’re injured.
Given the amazing selection of weapons in Dares, such as the BXR-55 pulse rifle, Wastelander shotgun, and Half-Truths and The Other Half swords, this trait can be fantastic in Crucible where Dares weapons have consistently been great picks.

13Omolon Fluid Dynamics
Omolon weapons that drop from engrams have been absolutely fantastic since the start ofThe Witch Queenera. There have been a lot of great Legendary weapon choices, such as the Ogma PR6, Snorri FR5, Out of Bounds, and even the latest Ammit AR2 which can be crafted.
Thanks to their Origin Trait, and Omolon Fluid Dynamics, these weapons also feel pretty good despite only being Legendary. The top half of the magazine basically reloads faster and has much greater stability, which means the first shots on a weapon with this Origin Trait will feel easier to hit and suffer from less flinch. Plus, it rewards the habit of reloading directly after a kill, even when the magazine still has shots left, which is a common habit of FPS players.

12Suros Synergy
Another foundry perk added since the beginning ofThe Witch Queenera, Suros Synergy also feels fantastic and many of the Suros weapons added intoDestiny 2have great perk pools, making them quite versatile and desirable. Reloading a Suros weapon with this trait will boost the weapon’s handling and reduce flinch.
Some great weapons in this category are the Fugue-55 sniper rifle, the craftable Syncopation-53 Stasis pulse rifle, and the Cantata-57 hand cannon, the latter having become one of the favorites ofthe PVP community.

