Ghostwire: Tokyohad a promising reveal in 2019. Did it live up to expectations as a console exclusive to PS5? The reviews have been all over the place but most have been moderately positive. The problems with it could be likened to manyBethesdagames.

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Glitches are not one of them, thankfully, but the game does feel a bit rushed in some areas. However,Ghostwire: Tokyois still a solid game overall, and if the developer implemented these ideas into future patches, it would be even better. Even if the sales numbers don’t go up, it would be great if Tango Gameworks and Bethesda would take care of the early adopters.

8More Melee Combat

Players are limited to what they can do inGhostwire: Tokyofor a good number of hours. The wind spell will be it until the bow is unlocked. Following that are some more elemental spells, which are cool but quite limited. Furthermore, all ammo is in short supply inGhostwire: Tokyo,which makes the game feel like a survival-horror experience.

However, it’s a fast-paced action game that doesn’t allow players to take things easy, so the lack of ammo creates a disconnect. There is a melee strike but it isn’t strong. It would be neat if a patch added in more melee techniques. A third-person mode to accompany that would be even better but seems less likely to happen.

Fighting enemies in Ghostwire Tokyo

7More Environmental Interactions

There is one way the game could realistically add more melee options without tweaking too much:Ghostwire: Tokyocould allow the player to grab things from the environment. Traversing the streets feels similar to exploring themany small districtsin theYakuzagames, and that series allows players to pick up objects from traffic cones to bicycles to hit opponents with.

How funny would it be to pummel a demon with a bike? Injecting new melee options while giving players more opportunities to interact with the environment would open up the possibilities ofGhostwire: Tokyoso much.

Exploring the city in Ghostwire Tokyo

6Add A Better Waypoint System

Shibuya can feel claustrophobic.Ghostwire: Tokyodoes give players a map they can use to highlight locations in the open-world. There is even a waypoint system players can activate with their hand. This will create a sonar effect and locate hidden objects in the environment as well as goals.

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This system is not perfect though. It can sometimes be hard to tell where players should go, be it in the open city or a more cramped building. A more direct guiding system should alleviate a lot of headaches.

5Don’t Always Record Time

This game should be applauded for calculating in-game time. It’s always nice to knowhow many hoursplayers are putting into an experience. However, players should be warned that this game is always calculating time even if they back out to the PS5 home screen.

Most games that keep track of time will pause if players go to a home menu and aren’t limited to PS5. This isn’t a huge problem withGhostwire: Tokyoand most won’t even know it is an issue, but it still feels like something that could be patched.

Overlooking the city in Ghostwire Tokyo

4Photo Mode Improvements

Ghostwire: Tokyodeserves some applause for putting in a Photo Mode. That praise once again comes with a caveat because the mechanic is limited. Its activation is tied into the story’s mechanics and has Akito use his hands to summon it. While cool, this means players cannot capture the action. Photo Mode doesn’t pause the experience either.

These two things seem like easy fixes. Get rid of the hand gestures and just pause the game when players decide to activate it. This isn’tan always-online experience, so it shouldn’t harm anything if implemented.

Hannya in Ghostwire Tokyo

3The Lip Sync

The advertising leading up to this game’s release made it seem like it was going to be subtitles only. However, there is a full English voice cast inGhostwire: Tokyoas well. The acting is good for the most part, even if it isn’t as authentic forhardcore subs fans.

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However, there is one aspect that could use tweaking. The lip sync is correct most of the time, but not always. For a serious game like this, it can be distracting even if it isn’t off base. Turning on Japanese audio with subtitles is one way to fix this small issue. Still, the game could also get a patch to appease the dub fans.

2Simplify Actions

Ghostwire: Tokyois a slow-paced game because there is a lot of busywork. Enemies will take a lot of hits before they go down even on the easiest difficulty. They need to have their correct removed to kill them quickly which also eats time. Then there is the absorption of souls followed bydepositing them into phones. Players must also punch objects to collect mana to regain elemental power, while other ammo like arrows for the bow must be collected.

All this stuff can make the campaign feel tedious even when in battle. There are several ways to fix this issue including giving players more ammo and weakening enemies depending on the challenge level chosen. Those are just two examples of how to speed things up.

A shrine in Ghostwire Tokyo

1Tweak Upgrade Requirements

There is a natural way inGhostwire: Tokyoto increase the player’s productivity. It should come as no surprise that an RPG like this should include a skill tree. Players can increase basic stats like health regeneration or buff elemental techniques likethe wind spell. The cost of upgrades is oddly numbered. Instead of giving players one point per level, they’re given points in the double digits.

It takes a long time to upgrade Akito to a state where the character no longer feels restricted in battle. The cost of upgrades could go down or more points could be awardedfor leveling up.

KK and Akito in Ghostwire Tokyo

Ghostwire: Tokyowas released on June 05, 2025 and is available onPCandPS5.

Fighting enemies in Ghostwire Tokyo

The upgrade menu in Ghostwire Tokyo