Summary

As time has gone on,Call of DutyZombieshas become less predictable. In the mode’s earliest iterations, players were given access to simple round-based survival maps where the goal was to hit the Mystery Box for a strong weapon, pick a location, and hold out for as long as possible. WhileBlack Ops 2, 3, and4upped the complexity significantly through their many buildables and Easter eggs, Zombies’ identity was very much still present. Recently, though, there have been bigger changes. Not all have been well-received, such asVanguardZombies’ objective approach and the love-it-or-hate-it Outbreak. However, even the newer round-based maps have made some divisive changes.

As fans wait to see howCall of Duty: Modern Warfare 3Zombies’ open-world approach will work out, many may go back to older iterations of the mode to kill some time. In doing so, they will surely notice big changes, like Operators being used in place of original characters or the different ways that each game approaches health, which range from the Zombie Shield and Armor to different player health pools. One small, but significant, change that may take a second to notice is how players do not start with a pistol in the newer modes - something Treyarch should consider changing back inCall of Duty2024.

A glowing pistol in front of a background of zombies in a destroyed building

Call of Duty: Black Ops Cold War’s Loadouts Have Some Pros, But Bigger Cons

Call of Duty: Black Ops Cold Warmarked Zombies' transition from the old system where players started with nothing beyond some grenades and a pistol, to the new format where they can set their loadouts before deploying into the map. The goal beyond the loadout system was player freedom, and to some extent, it delivers on that. Players being able to guarantee that they spawn in with their favorite weapon each match can prevent time wasted sitting at aMystery Box, and it can help players greatly with the camo grind, as they will not have to wait to acquire the weapon they are striving to max out.

However, the loadout exemplifies one of modernCall of DutyZombies’ biggest problems: it’s far too easy. While Treyarch’s reason foreasierCall of DutyZombies main questsis understandable, making the core gameplay of the mode so simple is less justifiable. With players never needing to worry about ammo conservation since they can just buy more, having several get out of jail free cards like constant grenade drops and scorestreaks, and an overly generous armor system, there is little difficulty inBlack Ops Cold War,Vanguard, and possiblyModern Warfare 3Zombies. Loadouts are an extension of this problem, as though players can equip any weapon, there is no reason not to use the most powerful guns like the Gallo, Hauer, and M16.

Beyond loadout weapons making things too easy, as players can just increase the rarity of a gun with laughably strong attachments to use it in the late game, they strip personality from Zombies. Back on maps likeShadows of Eviland Origins, unique starting pistols like the Mauser and Bloodhound were something to look forward to, and the original M1911 was iconic. Starting with a pistol and using it to maximize points was a key part of map progression, and it saw players needing to make tough decisions about what they buy first - a better gun or some doors. Now, they have such a strong starting weapon that this tough choice is absent, and players skip a major part of the classic match progression because of that. Everyone starting with nothing but a pistol and working up to something better was part of the fun, but now a lot of the early game strategy is gone.

The simplest solution to this problem is to scrap loadouts entirely and go back to giving everyone a 1911 to start - though that seems unlikely. Instead, returning to a sort of in-between system likeCall of Duty: Black Ops 4had could work. In the highlyunderratedBlack Ops 4Zombies, players could only pick from a selection of secondary weapons to spawn in with. While there was a strong shotgun and a solid SMG here, players were essentially limited to starting rifles and pistols, allowing for a much more natural progression like the earliest Zombies modes had. They could still select a Specialist weapon like they do withBlack Ops Cold War’s Field Upgrades, but the smaller gun selection felt more fitting of an early match experience.

Perhaps an even better compromise would be to keep loadouts as they are now, but players do not get access to them until the power has been activated. This way, players have to use a pistol in the early game like they would do in theearlyCoDZombies modes, bringing back that progression and making the early rounds require a bit more thinking. Once they get the map opened, they can then make use of their choice of weapon. Considering how players needing to earn their loadouts proved popular inWarzone, it would likely be well received in Zombies, too. While more needs to be done to bring back the personality of this belovedCall of Dutymode, restoring the starting pistol style would be a nice start.

MORE:Call of Duty Should Treat Other Parts of The Game Like The Gunsmith