EA Motive is releasing itsDead Spaceremake soon, bringing a fresh interpretation of the 2008 survival horror game to a new generation of consoles. Fans can expect some slight changes to gameplay alongside visual upgrades that recreate its dark sci-fi setting. TheDead Spaceremake utilizes the Frostbite engine, rebuilding the original title’s design with a different set of tools. Many classic fans are excited about having the chance to explore the USG Ishimura in its totality, as there is the potential for new sequences without only retreading familiar scares.
Fans have manyexpectations for theDead Spaceremake, but EA Motive’s efforts have resulted in innovations that can hopefully remain faithful to the best elements of the first game. Chief among these changes is an updated level design that has been described as a seamless rendition of the ship with more branching paths. This non-linearity could resemble a similar classic title,Metroid Prime: another immersive sci-fi game that offered unnerving corridors and multi-layered progression.

RELATED:Other Game Franchises That Have Changed Their Protagonist’s Faces Like the Dead Space Remake
One of the biggest draws toDead Spaceis its focus on immersion; when players feel as if they exist in a virtual world, they are more likely to be invested in the action-horror experience. Much of this is accomplished throughDead Space’s diegetic HUD, enveloping Isaac Clarke with a holographic interface that contextualizes game systems in-universe. What may further elevate the project’s suspension of disbelief is player freedom, and by extension, risk/reward-based decisions.

In addition toDead Spaceremake’s UI improvements, responsive interactions would fuel a greater sense of vulnerability. Recent previews have showcased the remake’s AI director and security levels, and these two features promise to make survival more dynamic than pastDead Spacegames. If EA Motive can successfully capture a startling rhythm of enemy encounters in these open spaces, it is possible that redesigned sections of the Ishimura would have more cinematic moments that the franchise is known for. On the other hand, backtracking after gaining a higher security clearance potentially guides Isaac Clarke into dangerous territory, and players might have to be more careful about their routing.
The updated chapters in this remake’s story seemingly function like exploration hubs, which should be a fitting modernization for olderDead Spaceplayers who want a more complex layout.Retro Studios’Metroid Primegameswere a revolutionary trilogy, and its branching areas were set apart by upgrades and unique encounters designed to keep players on their guard. If the remake ofDead Spacecan replicate this with its variety of challenges, then EA Motive’s version of the Ishimura could be an inspired evolution that feels special despite its commitments to authenticity.
Things still look promising for theDead Spaceremake, as previews have shown that the original story is being respected. With an aesthetic that references its source material closely, hopefully the studio’s changes are compatible with the original game’s vision.Metroid Primewas a significant release prior toDead Space, and perhaps other legacy titles in the genre may open up the franchise to inventive solutions. There could be many surprises in store, as even adeveloper on theDead Spaceremake said they were scaredto play the game in the dark, indicating that the project might strike a good balance between the old and new.
Dead Spacelaunches January 27 for PC, PS5, and Xbox Series X/S.