From Hideo Kojima comes a new gaming experience like no other.Death Strandingattempted to break what was expected of a Triple-A title, and indeed showed the ambition that Hideo Kojima had for the industry outside of theMetal Gearseries. It seems as ifDeath Strandingis set to lead into its franchise, withDeath Stranding2well on the way.
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Like most sequels, they exist to continue the story and to implement changes to the game.Death Stranding2 has the great potential of being a superior game to its predecessor. There are many thingsDeath Stranding2 could and should improve from thefirst ‘Strand’ type game.
8Co-Op Features
As it stands with the firstDeath Stranding, co-op is more passive multiplayer than anything else. Players can throw down signs, or leave things behind like parcels, bridges, and vehicles, but it still makes the world feel rather empty. As the onlyphysical Sam, players may want something more.
When it comes to co-op, developers should look no further thanDark Souls. It’s one of the perfect examples of co-op, where players can willingly choose who joins them for their adventure. Players can be given warnings through messages, items from allies, and challenged with an invasion. Thesefeatures would helpDeath Stranding2to become far more immersive and co-op friendly.

7Different Enemies
BTs and MULEs were the primary enemies of Sam Porter Bridges inDeath Stranding. These enemies didn’t have much variety.BTs existed to drag Sam into a boss fight, which always played the same. MULEs existed to divert Sam and steal his delivery packages but could be engaged in battle through lethal or non-lethal means. However, these fights weren’t as captivating as they could be.
Most of the BT and MULE zones are directed in certain areas and are not entirely random. It would be great to seeDeath Stranding2 integrate more threats to the world, whether that’s with a more dangerous variety of enemies or a more random placement of them.

6New Ways To Fight
Unless it involved throwing Sam’s bodily fluids, there wasn’t much versatility in the way players could fight. Most of the fights with BTs would end with Sam running out of gear, and patiently waiting for other dimensional Sam players to throw more ammunition. It made the fighting feel familiar and not exactly engaging.
It would be great for theDeath Strandingsequel to include more weaponry, and further advance how the game can take out BTs, MULEs, and other such enemies. These new ways to fight would put additional danger in the hands of the player, as they can choose between lethal and non-lethal, the former affecting the state of the world.

5Better Vehicles
The driving inDeath Strandingwas surprisingly smooth. Considering that wheels could get stuck on rough terrain, or the long winding roads across America that the player had built. Perhaps the biggest issue with vehicles wasn’t the fact that other players would abandon their rides in annoying locations, but the steering itself of said vehicles.
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Some vehicles are pretty difficult to turn with, and drifting is practically impossible. It would be a great addition forDeath Stranding2 to include not only more vehicles but better ways for them to drive and steer.
4Music Player
Walking across America can be lonely, and it can be extremely quiet. There’s a great soundtrack inDeath Strandingthanks to Low Roar, who feature prominently in Kojima’s game. Low Roar’s songs only play in designated segments, which add a new layer of emotion to the scene. However, these songs are lost to the game after such sections are completed.
To help the player feel not so alone, or bored while walking, a music player should be integral for the sequel. The game needs to pick the licensing rights to the songs it wants carefully, as some songs may not be to everyone’s taste, but one would think the advanced technology inDeath Stranding, one would invent a music player.

3Boss Fights
Despite being a master of boss fights, Hideo Kojima left behind the roots of hisMetal Gearboss fights for something more intimate. Boss fights inDeath Strandingare few and far between, and mostly play the same, with the player not needing to think so much as to how they will beat their newest adversary.Death Stranding2 should certainly implement better boss fights.
There’s a uniqueness to boss fights in video games, as these are not just ordinary enemies. They have character, and history, and seek to serve a purpose in stopping the protagonist.Death Stranding2 can reward the player with challenging boss fights.

2Embrace Horror
Since the infamously scaryPTarrived to tease aSilent Hillreboot from Hideo Kojima, fans have been mighty impressed with the legendary game creator’s knack for horror. Some of these scary elements were adapted and used forDeath Stranding, like the mechanics involved in hiding and running from BTs. Yet, there can always be more.
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It would be great to seeDeath Stranding2 embrace more horror, and truly freak the players out as they try and get past BT areas. The creatures themselves are pretty scary, and it would be interesting to see how Kojima and his team could make the threat of BTs even worse.
1Combat Levels
Other than theCliff Unger sectionsofDeath Stranding, and the added missions forDeath Stranding: Directors Cut, there wasn’t much the game offered in combat levels. Combat levels add a unique engagement, in which the player has the freedom to choose their path forward. Whether it’s stealth or otherwise, guns blazing, or not, combat sections offer something fun for players.
IfDeath Stranding2 wants to build upon the greatness of the firstDeath Strandinggame, then it should include more combat levels, and segments where the player has to survive and fight their way through to the next part of the mission that they are on. It tests both character and player in their skills to fight.

