The Arisen’s Shadow is a quest inDragon’s Dogma 2that centers around a shadowy figure who pursues the player character when they are in Vernworth. To complete this quest, players must confront the shadowy figure and decide his fate, and they may become stuck as they pursue this endeavor. For those fans that find themselves in that situation, this complete walkthrough ofDragon’s Dogma 2’s The Arisen Shadow quest is here to help.
While the choice that is presented near the end of The Arisen’s Shadow does determine the specifics of how a future quest unfolds, its impact is not extremely significant. That statement is expanded upon in this guide’s last section, thoughDragon’s Dogma 2playerswho want as little information as possible should feel free to select any of the quest’s dialogue options, as they all lead to similar long-term outcomes.

Dragon’s Dogma 2: The Arisen’s Shadow Walkthrough
Contend with Your Pursuer
As players wander through Vernworth at night, a popup may appear indicating that they have initiated The Arisen’s Shadow and that they mustcontend with their pursuer. That instruction means that the pursuer must beknocked down, and hitting him with an attack should be enough to progress thisDragon’s Dogma 2quest.
That said, players must locate their pursuer before they can contend with him, and his erratic movement can make doing so tricky. If a fan is struggling to locate the NPC, it is recommended that they take some laps aroundDragon Dogma 2’s Vernworth, making sure to pass through the center of theMerchant Quarterevery so often. Indeed, players that take this approach should eventually see ahooded figurerunning near the stalls in that area, and they can chase him from that location.

Bermudo Choice
Upon stopping the pursuer, Bermudo, he will askaction RPGfans tolet him go, and that can be done by selecting"demand compensation" and then “accept his gold.“Those selections will cause Bermudo to hand over5,000 G, and The Arisen’s Shadow quest will be marked as complete immediately thereafter.
Alternatively, players canrefuse the pursuer’s bribeand opt to do battle. Fans that choose this option will not fight to the death, though, as Captain Brant will stop the violence and apprehend Bermudo before he is slain. After that occurs, players should wait a few days and then return to Captain Brant in the tavern to complete the quest and receive the associated rewards (4,000 G and 1,000 XP).

With respect to how players should approach this choice, refusing Bermudo’s offer will lead to confirmation of his role as an agent fromBattahl. Additionally, the captain will indicate that he will investigate the agent’s actions further, and that investigation ultimately yields a pass that fans can use to enter Battahl. That said, fans will receive a pass that grants entry into Battahl if they let the Bermudo go, though they will need to jump through one extra hoop before they can use it if their Arisen is notBeastren.