At the 2020 Summer Games Fest, FromSoftware finally broke its silence aboutElden Ring,one of the most highly anticipated upcoming titles. A stunning reveal trailer, announcing the collaboration ofFromSoftware’s Hidetaka Miyazaki andGame of Thrones’George R. R. Martin, was revealed in 2019. For two years, players have been eagerly anticipating a gameplay reveal, And for most fans it was well worth the wait.

After two years of having no new information aboutElden Ring,now there’s a ton of fan theories and speculation. It’s much more of a traditional FromSoftware game than a lot of fans expected, but that’s not inherently a bad thing, and George R. R. Martin clearly left his mark. The revealed game lore is incredible, and the art style is particularly striking. However, one of the first things players noticed aboutElden Ringis how similar the combat looks toDark Souls,FromSoftware’s biggest franchise. This implies it could have a similar difficulty level.

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Sekiro: Shadows Die Twiceis the most recently released FromSoftware title, coming out in 2019. While extremely popular and critically acclaimed,Sekirowas impossible for many players to finish. That opened up a debate about gaming and accessibility, one that has remained present in the gaming community and always returns with the release of a particularly punishing game. By the looks ofElden Ring,the gaming industry is gearing up to have that debate yet again.

How Sekiro Sparked a Debate About Accessibility

Sekirois a very difficult game. Some of FromSoftware’s previous games likeDemon’s Soulsallowed for limited co-op and even allowed players to leave tips for others throughout the game, butSekirodidn’t, at least not at launch.Elden Ringwill bring back co-op, thankfully, but forSekiroit increased the game’s overall difficulty.

While there are more checkpoints inSekirothan other FromSoftware games, the combat is incredibly punishing and requires players to have fast reflexes, analyzing patterns so they can time attacks exactly right. Striking a millisecond too late could be the difference between life and death.

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A lot of players love that part aboutSekiro,and it won Game of the Year in 2019, among countless other awards. Mastering a game likeSekirois a unique challenge that some will rise to and some will not. Some can’t even if they wanted to. Half the time with FromSoftware games, success isn’t measured in skill — it’s measured by patience and determination to master the system. Some fans really enjoy that, but the fact is that tons of players won’t be able tomasterSekiro’scomplex combat system, and it’s not for a lack of determination. It might just be because they lack the physical ability to do so.

Is it more important for games to be inclusive, or is it more important to stay true to the artistic and technical vision the developer has? These are the types of questions thatSekirobrought up, and those questions have continued to haunt the gaming community with the release of titles likeReturnaland the newDemon’s Souls.

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Elden Ring Looks Like It’ll Stay True to FromSoftware’s Trademark Difficulty

It’s never been a secret thatElden Ringis a FromSoftware game, and everyone knows what kind of games the developer creates. FromSoftware games are famous for being incredibly difficult, with punishing systems and very precise combat. Button mashing won’t get you anywhere inSekiroorDark Souls.

Elden Ring’scombat looks very similar to theSoulsgames. It’s methodical and calculated, and perhaps the game won’t be quite as punishing as the developer’s other games, butElden Ringlooks much closer toDark Soulsthan anyone expected. For fans of FromSoftware’s previous games, that’s not necessarily a bad thing, but some were hoping that it would change up the traditional pattern.

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Just by looking at the game, it’s obvious that it’s going to be challenging. The bosses shown are arguably more intimidating than the ones in FromSoftware’s previous games, and the real clue is that there are only six main bosses — one for each of thesix main areas in the Lands Between. There are some optional ones, but each entry in theSoulsseries has around 20 bosses, all of which are famously difficult. IfElden Ringis taking that number down to six, they’re not going to be easy to get past.

Miyazaki has stated in an IGN interview thatElden Ringwill be most similar toSekiro,but won’t be as difficult and many encounters are optional due to the more open format. That’s encouraging for players intimidated by the developer’s reputation, but that doesn’t mean it will be an easy game.

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Accessible Gaming Is Becoming An Industry Expectation

Accessibility has always been needed in the video game industry, but there has been a huge push for it in the past couple of years. Implementing accessibility tools requires a lot of research, creativity, and technical innovation that every studio may not be able to devote a team to, but it’s great to see it become more common. Players with physical or cognitive disabilities benefit greatly from these efforts.

At the2020 Game Awards, the Innovation in Accessibilityaward was added for the first time.The Last of Us Part 2ended up winning, but all of the nominees made impressive strides, both big and small.Assassin’s Creed: Valhallaadded a ton of customization options so that players can transform the game into something that really works for them. Accessibility tools come in all shapes and sizes:Grounded,for example, added an arachnophobia mode for those who can’t handle spiders. It’s exciting to see studios being so creative about making their games available to the widest audience possible.

Microsoft has also been apioneer in accessibility with its Xbox adaptive controller. Specifically designed for gamers with limited mobility, the adaptive controller allows players to create a custom controller that suits their needs. Because every disability is unique, the adaptive controller can be completely customizable. It works on both Xbox consoles and on PC, and is probably the most exciting innovation in accessibility the game industry has seen so far.

As time passes,accessibility in video gamesis becoming more commonplace. Overall, this is a huge step forward for video games and should be celebrated, but it does leave games likeSekiro, Returnal,andDark Soulsin an interesting position.

Having Accessibility Tools Doesn’t Mean Having an Easy Mode

There is absolutely nothing wrong with a game being difficult, and FromSoftware’s games tend to appeal to gamers who enjoy that particular challenge. The developer has been incredibly successful with its challenging games, and there’s no reason that should change withElden Ring.It’s part of FromSoftware’s identity and vision. However, when it comes to accessibility, there’s no good reason not to include reasonable options.

Most games feature several options for difficulty ranging beyond just easy, medium, and hard, allowing players to customize their experience. TheSoulsseries doesn’t do that, and it’s chiefly that omission that created a whole newgenre of “Soulslike” games. It’s been working for FromSoftware and other developers, but a lot of people with physical or cognitive disabilities are excluded from the challenge because of a lack of accessibility to that distinct challenge.

Having options doesn’t mean making the game easy — it means that more people can partake in the challenge. Accessibility tools can come in the form of filters to help people with visual impairments or allowing the controls to be modified for those with motor impairments. For people hard of hearing, visual sound cues can make a world of difference. Disabling strobe effects or camera shaking canhelp gamers with epilepsy. Having simple tools like this available doesn’t affect the average playthrough at all, but it opens up the game for so many more people to enjoy.

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Elden Ring Might Have Accessibility Options, But the Debate Continues

The bottom line is that right now, there’s no way of knowing whether or not FromSoftware decided to implement accessibility or difficulty options intoElden Ring.Maybe after theSekirodebate, the developer decided to change its approach to accessibility, or maybe it felt that doing so would compromise the vision. Either option is within the realm of reason, but there will be a conversation about it regardless if there are options or not.

IfElden Ringdoes have accessibility options, there are some dedicated FromSoftware fans who will undoubtedly be disappointed in the developer. Many fans feel like adding options that could affect difficulty takes away from the accomplishment of successfully completing the game. It would also be a huge change for FromSoftware to see options implemented, and it would definitely make headlines for the highly anticipated game.

Elden Ringwill release July 28, 2025, for PC, PS4, and Xbox One with next-gen upgrades to follow.

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