Perspective can be tricky to manage in video games–what works in a first-person game likeResident Evil Villagemay look funny or even scary in third-person and vice versa. One Redditor proved this when they created a short video designed to bring one of the opening scenes ofResident Evil Villagefrom a first-person perspective to a third-person perspective. Spines weren’t meant to bend that way.

Early in the game, the player is given the task to put protagonist Ethan Winter’s young baby Rosemary to sleep in her crib. Gamers can use this as an opportunity to explore Ethan’s house and find callbacks to the events ofResident Evil 7: Biohazardor they can carry little Rose straight to bed. Either way, the scene will conclude with a heartwarming moment where Ethan tucks Rose into the crib and gently rests his hand against her side, promising that he won’t let those weird fairytale monsters get her. Technically speaking, he keeps that promise, asthe facts about Mother Mirandashow that she is not actually a weird fairytale monster.

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Redditor u/TastyHusbands recreated this heartwarming scene from a third-person perspective, syncing the movements of the first-person camera with Ethan’s character model, and the results are a lot less charming. First of all, it’s very obvious that the camera movements weren’t meant to accurately reflect someone walking so much as they were meant to reflect theideaof someone walking, which means that Ethan glides over the floor like a skater. There are manyfan theories about the fate of Ethan Winters, but very few involve him becoming a figure skater.

Things get even weirder once Ethan sets Rose down in the crib. While his arm movements make sense in the original game, this edit reveals that he has to turn his arm at an incredibly uncomfortable angle to switch on the baby monitor from the angle shown. After he’s done, he straightens up while holding his arms stiff at his sides and slowly jitters in the direction of the camera. Then he bends backward until his head is perpendicular to the ground and races off, accompanied by a scare chord. Maybe the upcomingResident Evil VillageDLC should explorethe plotline of Ethan’s inhumanly flexible skeleton.

WhileResident Evil Villageis a horror game, the fear in this video comes from the way Ethan’s model is rigged and the way character animations are translated from first-person to third-person perspective. It’s very unlikely that Capcom intentionally added these in to scare people, but it probably could have made the animations a little less jarring.Resident Evil Villagehas broken impressive 2021 sales milestones, so fans can hope that the animations in the DLC will be a bit less terrifying when translated to the third-person.

Resident Evil Villageis out now for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X.