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Much like severalFinal Fantasytitles,Octopath Traveler 2features a job system that lets characters swap out some of their abilities and weapons. And while each character has a permanent primary job that they can perform better than anyone else, they can also have a secondary job that makes them much more dangerous.
However, the problem with these secondary jobs is that you need to unlock them.Octopath Traveler 2features a guild for every job, and you need to find themif you want your characters to multiclass. Each guild has its own unique location in the world, and this guide will help you locate and unlock them all.

Every Basic Guild Location
In general, all the guilds are in tier two locations, and every character starts in the same land as their guild. This meansthe Hunters Guild is in Toto’haha with Ochette, the Apothecaries Guild is in the Harborlands with Castti, and so on.
you’re able to spot each guild on the radar, because they have a unique checkerboard shield icon that points to their location. Once you make contact with a guild, you can also find this icon next to the region or town they’re in on the world map. However, this icon won’t appear if you haven’t found the guild.

Hunter
Toto’haha: Western Tropu’hopu Traverse
From the save point, go north into the ruins, then keep going west to find the guild tent
Apothecary
Harborlands: Conning Creek
Take the path south from the inn to the house with a garden
Thief
Brightlands: Clockbank
Head to the west end of the Industrial District and look for an arch behind some crates; enter the arch to climb a ladder (the thieves only appear at night)
Scholar
Winterlands: Western Winterbloom Snows
From the save point, head north across the bridge, then west up the stairs to reach the large stone library
Merchant
Wildlands: Western Crackridge Wilds
From the save point, go north, west across the land bridge, north across the wood bridge, then climb a ladder to reach the guild tent
Dancer
Leaflands: Wellgrove
Head up the path north and enter the house with the chest out front
Cleric
Crestlands: Borderfall
From the save point, head west up the path and go across the bridge to the church
Head north to the large dojo

How to Get Every Guild License
Finding each guild is good enough to unlock one secondary job slot, but you may get more by earning licenses. This means that up to three characters can share the same secondary job at the same time, which is a good way to overwhelm an enemy witha particularly good job like Merchantor Scholar.
Third License
Quicksand Monster’s Liver, beat the Lord of the Sands in Hinoeuma: Quicksand Gaol
Sea Monster’s Whisker, beat the Scourge of the Sea, found in a whirlpool between Toto’haha and the Brightlands

3 Herb-of-Grace Buds, sold by a Black Market merchant in New Delsta Flats, keep switching to night until the right one appears
3 Primeval Horn Elixir, dropped by Devil Deer in House Wellows Manor dungeon, stealing may be more effective
Thieves Gem, inventory of Old Man by Clockbank entrance
Master Thief’s Sapphire Stone, in a chest in Shipwreck of the Empress dungeon
5 Ancient Sentinel Cores, dropped by sentinel enemies in The Roque Company: Factory in Clockbank
5 Almighty Soulstones, can steal from elemental enemies that appear at night in Western Winterbloom Snows
Pay 100,000 leaves
Pay 300,000 leaves
Have one Dancer who knows the Divine skill(Agnea counts)
Have two Dancers who know the Divine skill
High Priest’s Amulet, found in a chest in Starfall Spring off Southern Cropdale Trail
High Priest’s Book of Scripture, beat the Dreadwolf in Beneath the Wall dungeon off Southern Stormhail Snows
Have one Warrior who knows the Divine skill (Hikari counts)
Have two Warriors who know the Divine skill
Note that there are several places where you can find the Herb-of-Grace Buds, the Ancient Sentinel Cores, and the Almighty Soulstones. However, the methods listed are among the easiest ways of getting them. As for the Primeval Horn Elixirs, the Devil Deer appear to be the only source, and they only appear in the House Wellows Manor dungeon.
How to Get Every Hidden Job
Along with the eight basic jobs, you may also findfour secret advanced jobs. Getting these jobs is more complicated than unlocking the basic guilds, and you only ever get one job slot for each one, but in exchange, these jobs have very useful skills you can’t get anywhere else.
Inventor
A house in Brightlands: Eastern New Delsta Highroad
Speak to the inventor (the hard part is building the inventions)
Armsmaster
A house in Wildlands: Gravell
Knock out the Debt Collector in front of the door, speak to the Retired Blacksmith, bring him at least one Rusty weapon
Arcanist
The Sundering Sea: The Lost Isle (south of Clockbank)
Go west from the sign along an invisible path to find and speak to the Arcanist Descendant
Reach the top of the Five-Tiered Tower