Much like severalFinal Fantasytitles,Octopath Traveler 2features a job system that lets characters swap out some of their abilities and weapons. And while each character has a permanent primary job that they can perform better than anyone else, they can also have a secondary job that makes them much more dangerous.

However, the problem with these secondary jobs is that you need to unlock them.Octopath Traveler 2features a guild for every job, and you need to find themif you want your characters to multiclass. Each guild has its own unique location in the world, and this guide will help you locate and unlock them all.

Octopath Traveler 2 Dancers Guild

Every Basic Guild Location

In general, all the guilds are in tier two locations, and every character starts in the same land as their guild. This meansthe Hunters Guild is in Toto’haha with Ochette, the Apothecaries Guild is in the Harborlands with Castti, and so on.

you’re able to spot each guild on the radar, because they have a unique checkerboard shield icon that points to their location. Once you make contact with a guild, you can also find this icon next to the region or town they’re in on the world map. However, this icon won’t appear if you haven’t found the guild.

Octopath Traveler 2 Scholars Guild Licenses

Hunter

Toto’haha: Western Tropu’hopu Traverse

From the save point, go north into the ruins, then keep going west to find the guild tent

Apothecary

Harborlands: Conning Creek

Take the path south from the inn to the house with a garden

Thief

Brightlands: Clockbank

Head to the west end of the Industrial District and look for an arch behind some crates; enter the arch to climb a ladder (the thieves only appear at night)

Scholar

Winterlands: Western Winterbloom Snows

From the save point, head north across the bridge, then west up the stairs to reach the large stone library

Merchant

Wildlands: Western Crackridge Wilds

From the save point, go north, west across the land bridge, north across the wood bridge, then climb a ladder to reach the guild tent

Dancer

Leaflands: Wellgrove

Head up the path north and enter the house with the chest out front

Cleric

Crestlands: Borderfall

From the save point, head west up the path and go across the bridge to the church

Head north to the large dojo

Octopath Traveler 2 Inventor House

How to Get Every Guild License

Finding each guild is good enough to unlock one secondary job slot, but you may get more by earning licenses. This means that up to three characters can share the same secondary job at the same time, which is a good way to overwhelm an enemy witha particularly good job like Merchantor Scholar.

Third License

Quicksand Monster’s Liver, beat the Lord of the Sands in Hinoeuma: Quicksand Gaol

Sea Monster’s Whisker, beat the Scourge of the Sea, found in a whirlpool between Toto’haha and the Brightlands

Octopath Traveler 2 Tag Page Cover Art

3 Herb-of-Grace Buds, sold by a Black Market merchant in New Delsta Flats, keep switching to night until the right one appears

3 Primeval Horn Elixir, dropped by Devil Deer in House Wellows Manor dungeon, stealing may be more effective

Thieves Gem, inventory of Old Man by Clockbank entrance

Master Thief’s Sapphire Stone, in a chest in Shipwreck of the Empress dungeon

5 Ancient Sentinel Cores, dropped by sentinel enemies in The Roque Company: Factory in Clockbank

5 Almighty Soulstones, can steal from elemental enemies that appear at night in Western Winterbloom Snows

Pay 100,000 leaves

Pay 300,000 leaves

Have one Dancer who knows the Divine skill(Agnea counts)

Have two Dancers who know the Divine skill

High Priest’s Amulet, found in a chest in Starfall Spring off Southern Cropdale Trail

High Priest’s Book of Scripture, beat the Dreadwolf in Beneath the Wall dungeon off Southern Stormhail Snows

Have one Warrior who knows the Divine skill (Hikari counts)

Have two Warriors who know the Divine skill

Note that there are several places where you can find the Herb-of-Grace Buds, the Ancient Sentinel Cores, and the Almighty Soulstones. However, the methods listed are among the easiest ways of getting them. As for the Primeval Horn Elixirs, the Devil Deer appear to be the only source, and they only appear in the House Wellows Manor dungeon.

How to Get Every Hidden Job

Along with the eight basic jobs, you may also findfour secret advanced jobs. Getting these jobs is more complicated than unlocking the basic guilds, and you only ever get one job slot for each one, but in exchange, these jobs have very useful skills you can’t get anywhere else.

Inventor

A house in Brightlands: Eastern New Delsta Highroad

Speak to the inventor (the hard part is building the inventions)

Armsmaster

A house in Wildlands: Gravell

Knock out the Debt Collector in front of the door, speak to the Retired Blacksmith, bring him at least one Rusty weapon

Arcanist

The Sundering Sea: The Lost Isle (south of Clockbank)

Go west from the sign along an invisible path to find and speak to the Arcanist Descendant

Reach the top of the Five-Tiered Tower