June 2023 is poised to be the busiest month of an already jam-packed year for high-profile game releases. Mere weeks after the release ofDiablo 4,Final Fantasy 16will drop exclusive to the PS5 as yet another long-awaited RPG franchise sequel. Despite being pitted against one another as RPG rivals in the hyper-competitive June release schedule,Final Fantasy 16andDiablo 4actually share more in common than might be readily apparent at first glance. Both anticipated entries in long-running and critically acclaimed RPG franchises,Final Fantasy 16andDiablo 4also each chart an exciting new course for their respective series by looking to the successes of past entries.
As the developer ofFinal Fantasy 16has been candid regarding its desire to largely break from recent tradition, the newest main entry in the series looks to return to the high-fantasy setting of the earliest titles in the franchise. Similarly,Diablo 4very proudly wears itsDiablo 2inspirations on its sleeve and has also been acknowledged by Blizzard as drawing from the fan-favoriteDiablotitle for aesthetics and tone after the departure that wasDiablo 3.Considering that both games are now firmly in the territory of ARPG withFinal Fantasy 16’s abandoning of turn-based combat, theDiabloandFinal Fantasyseries share more in common than ever before.

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ARPG Fans Are Eating Good in June Between Diablo 4 and Final Fantasy 16
As one of the progenitors of Japanese RPG design,Final Fantasyis a series traditionally synonymous with turn-based combat. The last several entries have gradually shifted toward a more action-oriented combat model, turning what was once the archetype of JRPGs into an ARPG.Final Fantasy 16sees the series finally make the full transition intocharacter action combat similar toDevil May Cry, and the initial impressions indicate that combat director Ryota Suzuki has crafted a satisfying system for fans to sink their teeth into come June 22.
WithDiablo 4’s releasecoming just 3 weeks before the release ofFinal Fantasy 16, fans of ARPGs have an entire month of ARPG experiences laid out before them. Even though the combat ofDiablo 4is less direct-input and combo-oriented than what is in store for fans inFinal Fantasy 16, it is still an ARPG through and through. WhereDiablo 4will offer something different to ARPG fans is in the freedom of its class system and the opportunity for players to get creative with their builds. Even though each game is technically competing with one another due to the release schedule, they offer different but complementary experiences for ARPG fans.

Diablo 4’s Live-Service Model Differentiates it From Final Fantasy 16
Final Fantasy 16, like nearly every other main numbered series entry before it, is a self-contained single-player experience. In contrast,Diablo 4is an always-online live-service gamewith drop-in/drop-out co-op. Both games are ARPGs releasing in June, but they offer something completely different to fans. If a player wants to hop into a match with some friends for some hack n' slash and looting,Diablo 4has them more than covered. Later in the month, if players are looking for a narrative-driven single-player experience to invest dozens of hours into,Final Fantasy 16is there to scratch that itch.
Diablo 4’s adoption of the live-service model and reliance on co-op play with friends and strangers alike help to position it as a very different experience fromFinal Fantasy 16. ThePlayStation 5 exclusivity ofFinal Fantasy 16means that it will not compete directly withDiablo 4for a significant portion of players, but the proximity of each game’s release does indicate a need for fans to choose between which title earns their time and money in June. In that respect, they may be rivals, but in how they are returning to their roots and attempting to carve out a new path forward, they might as well be allies.