Summary
Final Fantasy 7 Rebirthis introducing a brand-new difficulty level, which will add a new level of dynamically adjusted challenge to the JRPG remake. The second part of theFF7remake will be releasing next February, with gamers greatly anticipating this RPG. Square Enix has been giving out a lot of new details before the game’s launch, including things likethe story ofFinal Fantasy 7 Rebirththus far, and what changes to expect between the original and remake.
2020’sFinal Fantasy 7 Remake’s difficulty settingswere split into three levels; Easy, Normal, and Hard. Easy mode gave enemies lower HP and the player took less damage. Normal mode would scale things to be a bit more balanced, with it being designed for those to enjoy the game’s story and battles. Hard mode is unlocked after beating the game, which makes the enemies stronger and also makes changes to how a player approachesFinal Fantasy 7 Remake. The game also had a Classic mode, which was a way to make the game resemble the original turn-based combat instead of being a full action RPG, though it would only be available for Normal or Easy difficulties.Final Fantasy 7 Rebirthhas these options, along with a brand-new one.

RELATED:Final Fantasy 7 Rebirth Will Have More Alternate Costume Choices
Anew blog post from Square Enixgoes into detail aboutFinal Fantasy Rebirth’s difficulty options. It denotes how there is an “Easy” difficulty, which is intended for a story-focused playthrough like inFF7 Remake, which will likely have the same modifiers as the 2020 game. The “Normal” difficulty is described as being able to provide a reasonable challenge for those who want to be engaged in both the combat and story. Lastly, there’s “Dynamic,” which adjusts the enemy’s difficulty based on the player’s skill level, and is described as being best for those who “love the thrill of the fight.”
The dynamic scaling of enemies reminded some fans of other games likeFinal Fantasy 8, where the enemies would scale to the party’s level. The exact details of how enemies are dynamically adjusted weren’t outlined entirely, but many fans found that this could be a good change of pace to either play the game the first time or as aNew Game Plus modeafter beatingFinal Fantasy 7 Rebirth.
Just likeFinal Fantasy 7 Remake,Rebirthalso has the option to choose between “Classic” and “Active” combat styles. The “Active” mode retainsFinal Fantasy 7 Rebirth’s action RPG combat, giving the player total control over their characters' actions and allowing for greater strategies to be made. “Classic” mode automates the characters' actions, giving players time to focus on selecting commands. While the post doesn’t outline a “Hard” mode at this time, it’s possible that it will be unlocked after beatingRebirth, giving players another challenge to contend with after the first run.
Final Fantasy 7 Rebirth
WHERE TO PLAY
Discover a vibrant and vast world in this standalone entry in the Final Fantasy VII remake project. Final Fantasy VII Rebirth is the second entry in the Final Fantasy VII remake project, which retells the story of the genre-redefining RPG across three distinct games. Iconic heroes Cloud, Barret, Tifa, Aerith and Red XIII have escaped from the dystopian city Midgar and are now in pursuit of Sephiroth, the vengeful swordsman from Cloud’s past who was thought to be dead. This new adventure can be enjoyed by all players, even those who have yet to play Final Fantasy VII Remake or the PlayStation original. Expect a new standard of cinematic storytelling, fast-paced combat and rich exploration across a vast world.