Hellpointis a souls-like sci-fi game with a huge assortment of weapons and armor for players to choose from, and myriad ways of building a character in terms of stats and fighting style. Whether players want to wade into the thick of it with heavy weapons or stand back and open fire with guns, they can find the gear needed to make that possible.

RELATED:Hellpoint: Every Catalyst, Ranked

Hellpointoffers a number of different ranged options for players, split into two categories: Firearms and Catalysts. Firearms are anassortment of different gunsthat use stamina and energy to fire and can be used to inflict damage at a distance, while Catalysts use energy to produce elemental damage effects to strike enemies at a distance, including energy damage, induction damage, and entropy damage.

Making A Marksman - Overview & Weapon Options

This build is going to focus on Firearms, with the end goal being theEntropic Railgunwhich can be acquired via crafting using a Model that can be acquired from one of two areas around the game. Firearms in this game gain increased damage from theCognition stat, with the aforementioned Entropic Railgun requiring12 cognition to equipand granting abonus 70% cognition when equipped. This means that pumping points into Cognition will be very important for creating a character that uses guns well. That said, players can’t neglect melee entirely due to it being the best method of restoring energy.

When it comes to picking a good melee weapon, the most important element here is grabbing something with ahigh leech valueto replenish energy and allow for more shooting. A fantastic option here is theRed Saber, which requires 9 reflex and has a leech value of 7. It has access to the Leech Influx ability to further raise its leech and also has the Saber Throw ability to allow players an additional ranged attack option that can be very handy.

Hellpoint - Railgun

Similarly, useful melee options include theWasteland Saber(which has similar stat requirements and leech) and theDaemon Scythe(for players that prefer strength to reflex and want slower but wider-reaching attacks).Ferula of the Prodigal Spawnis also a stunningly good option for recharging energy and possibly the best leech weapon in the game, though it requires heavier stat investments in three different stats in order to wield effectively.

To get an easy early firearm to carry this build through the early game, players can (and probably should) make use of theKickstarter Railgun, which can be accessed by entering the code “642017” at the terminal in the corridor right after starting the game. This allows easy access to a very effective weapon with 0 weight, though it’ll still fall off compared to stronger alternatives later in the game.

Hellpoint Architect Armor Set

While the Entropic Railgun is a fantastic option and likely the best choice for this build, other firearms that can be very effective are theArtillery P17andArtillery OTX, which both deal far more damage but cost a lot more energy, require charging, and their shots have arcs that require more careful aiming and risk missing a lot of shots. They can deal fire and radiation damage, making them useful for bypassing the resistances of some enemies and exploiting weaknesses.

The secondaryfire grenadesavailable to all of these weapons are of tremendous value for dishing out reliable AOE damage and dealing with groups of enemies.

When building a Marksman players should prioritizeHealth,Energy, andStaminain the early game until they have a comfortable amount to work with, and then start putting points intoCognitionandReflexto improve the damage and allow them to make use of the Red Saber and Wasteland Saber.

Since it’s possible to respec as of theBlue SunDLC’s release, it could be worth prioritizing the points for any decent melee weapon players can find until they are able to reach one of the two sabers, and then respeccing and setting up to use a saber once it’s been collected.

Value

Health

Player Preference, but 31 is an excellent value to hit by the endgame.

Energy

25, putting this higher than 25 has minimal effect and this build will regenerate Energy with melee quite effectively.

Stamina

Aim for 50 by the Endgame, since dodging is very important.

Load

Put in as much as needed to equip all the build’s weapons and armor without being over 50% load. Early game this can be mostly ignored for a while thanks to the Kickstarter Railgun having 0 weight.

6 to equip the Architect Set, otherwise largely unnecessary.

Reflex

20-30, adjust based on how much the melee weapon is being used to allow for greater damage.

Wasteland Saber or Red Saber

Ranged

Entropic Railgun, swap out for either of the Artillery Guns when necessary to adjust for enemy weaknesses and resistances.

Players should grab the Architect armor by completing the escort mission for the Architect, or kill him for the Bloody Architect set, to get some great armor for this build.

Hellpointis available for PC, Mac, Linux, PS4, Xbox One, Stadia, Nintendo Switch, PS5, and Xbox Series X/S.