Summary

When it comes to post-launch support,Dead by Daylighthas done a fine job of giving players a reason to keep coming back. A solid version of the ever-popular battle pass system, new Chapters that provide characters and maps every few months, and important changes likeDBD’s anti-camp systemhelp to keep the game relevant. However, alongside these types of content and regular skin additions,Dead by Daylightshould embrace new game modes.

Dead by Daylightonly offers one mode, and while that simplicity has certainly helped the game attract more players and work well across all platforms, it can get a bit old over time. With so many survivors that boast unique backgrounds, and have experience fighting monstrous killers, a mode that flips the usual concept on its head could be entertaining. Similarly, giving survivors some new objective types or embracing classic party games could add some much-needed variety to the experience.

players healing survivor under hook

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To be clear,Dead by Daylight’s main gameplaytype should always be its existing one. While those who put countless hours into the game may grow tired of repairing generators, maps are designed around this mechanic, and the accessibility makesDead by Daylightsomething that anyone can pick up and play. Still, having some additional game modes would be a massive help, as players could have something else to do when they want a change of pace.

Much likeBattlefield’s smaller-scale Rush modecompliments the main mode Conquest, a new core mode could come toDead by Daylight. Instead of working on generators and opening doors to escape, survivors could need to eliminate the killer. Similar to Tommy being able to kill Jason inFriday the 13th, this could be a fun way to flip the usual gameplay experience on its head. While it would need to be difficult for Survivors to pull off the kill for the sake of balancing, seeing the killer hide in fear or run away near the end of the match would be satisfying.

Perhaps this hypotheticalDead by Daylightmode could task players with searching the map for pieces to craft weapons. A nice touch could see players building a weapon that was used to kill a specific killer in their film or game franchise, and it could appear if said killer is in the game or if players are on certain maps. Once they have found all the parts, they could have to go to a crafting table to assemble the tool, giving the killer a chance to stop survivors from building it. The match could then end when the survivors kill the killer, or the killer escapes to fight another day. With so many fighters in the survivor lineup, likeJill Valentineand Ash Williams, letting them pick up a weapon and dish out some damage is long overdue.

While a different core mode would be nice to see inDead by Daylight, and could easily be the best addition to the game yet, some more casual modes would be fun to see as well. Whether it is featured inGarry’s Mod,Call of Duty, orOverwatch 2, Prop Hunt is always a fun time. Killers and Survivors alike haveDead by Daylight’s many mapsmemorized by now, so tricking them with prop spots could be legitimately challenging. If players can disguise as things like lockers and hooks, though, it could be competitive. Having a creepyDead by DaylightKiller hunting for props would certainly make this version of Prop Hunt scarier than others.

Hide and seek could be another fun party mode forDead by Daylight, as this is an element of the core game already. Even something likeCall of Duty’s Gun Game could work, as Killers would need to cycle between figures like the Xenomorph and Nurse with every single person they hook. This would keep them and the Survivors on their toes, as the experience would evolve as the match progresses. While a new core game more should take priority, andfasterDead by Daylightload timeswould be an awesome update to see, limited time event modes or permanent party games could make for some casual fun.

Dead by Daylightis available now on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X.