Summary

Creative director Ken Levine has shared that his upcoming game Judas will incorporate roguelike gameplay elements. TheBioShockcreator elaborated on the intriguing features set to be included inJudas, such as the utilization of “organic powers” and the implementation of non-linear storytelling.

Judasis an upcoming first-person shooter video game developed and published by Ghost Story Games, marking Ken Levine’s return to game development since 2014. Set aboard the generation ship Mayflower en route to Proxima Centauri, the game centers on a society controlled by three figures: Tom, Nefertiti, and their adopted daughter, Hope. Players assume the role of Judas, challenging societal norms and sparking revolution.Judaswas first announced at The Game Awards 2022and is scheduled for release on PlayStation 5, Windows, and Xbox Series X/S.

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In an interview with YouTube channel Skill Up, creative director Ken Levine delved into some of the elementsJudaswill feature. One of the most notable departuresJudastakes from Levine’s previous worksis the incorporation of roguelike elements. According to Levine,Judasintroduces a mechanic where players' characters are “reprinted” each time they die. This mechanic offers opportunities for character customization and evolution, ensuring that no two playthroughs are the same. Drawing inspiration fromXCOMandCivilization, Levine seeks to blend modular gameplay elements seamlessly intoJudasnarrative framework.

Ken Levine’s Interview About His Upcoming Game Judas

This strategic shift introduces a fresh approach to gameplay, allowing fordynamic storytelling and replayability that setJudasapart fromBioshock. Levine described the game as featuring a “pseudo-procedural” approach to narrative. This means that carefully crafted story elements are arranged together in procedural ways to create a cohesive single-player experience. Levine emphasized the significance of player choices, highlighting how each decision shapes the unfolding story in different ways.

Ken Levine is a prominent figure in the gaming industry, celebrated for his work on narrative-driven titles such as theBioShockandSystem Shockseries. This has cemented Levine’s reputation as an innovative storyteller in gaming. His games frequently explore complex themes and feature morally ambiguous characters, earning him widespread recognition and numerous awards.

Levine revealed that players can anticipate a fusion of traditional first-person shooter mechanics with a twist: wielding a gun in one hand and employing various “organic powers” in the other. He stressed thatJudasprioritizes player interaction and strategic decision-making over delivering “huge action movies.” While Levine teased additional features yet to be unveiled, eager players will have to exercise patience for further details about the game.

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