Summary

The comparisons thatLies of Pdraws toBloodbornemay never cease, and they’re truly fair considering how alike Neowiz has decided to design its Pinocchio Soulslike. This is definitely inLies of P’s favor, and the lengthy playable demo that it launched has given fans enough reason to stand behind its quality with a seal of early approval that most Soulslikes struggle to receive. Of course, not every last detail inLies of Pcan be traced back toBloodborne. Still, the demo’s final boss, the Scrapped Watchman, demonstrates that otherBloodborneboss clonesmay be peppered throughout as well.

Players who are familiar enough withBloodborne’s Darkbeast Paarlwill have surely been reminded of the gangly, electrified creature when encounteringLies of P’s Scrapped Watchman. Both games are different enough that the approach to tackling either boss is incredibly unique, but they are similar nonetheless, and ‘clone’ refers simply to that resemblance. This doesn’t reflect negatively onLies of P, but it does suggest that other bosses in the game could bear resemblances toBloodbornebosses. If so, there is one boss—or rather a trio—thatLies of Pshould either avoid cloning or attempt to improve.

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Bloodborne’s Shadows of Yharnam are Unique, But Not for the Best Reason

Bloodborne’s boss diversity is relatively large, whether players aretediously pursuing Micolashor hacking at the legs of the Amygdala. There is a wealth of inspirationLies of Pcan draw from with any boss featured inBloodborne, but obviously cloning them outright would be a disservice to the originality thatLies of Phas already fluently showcased.

Not every boss shown has featured a resemblance to aBloodborneboss, but with the Scrapped Watchman’s seemingly clear nod to Darkbeast Paarl it would be fair to assume other resemblances will make their way intoLies of P, and that could actually be a detriment to it if it decides to take inspiration from bosses that were not tremendously fun to encounter. Micolash is certainly a bossLies of Pcould afford to avoid, for instance, butBloodborne’s three Shadows of Yharnamencountered in the Forbidden Woods could be even worse.

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The Shadows aren’t particularly difficult; rather, the difficulty of this boss fight comes from there being three enemies players need to contend with at once, with each Shadow utilizing a different attack. There are strategies players can employ such as kiting to isolate one Shadow from the others, but with giant serpent AoEs and needing to rely on decent pathing RNG for each Shadow it is an irritating fight either way. Players are encouraged to participate in co-op for this fight or use summons to even the playing field and not be outnumbered, butLies of Pmight do best to avoid it altogether.

Lies of P Can Make Bloodborne’s Shadows Fight Even Better

Lies of Phaving its own Shadows of Yharnam boss could be troubling for the same reasons, but it would actually make quite a lot of sense if three individuals from the Black Rabbit Brotherhood were to appear in a single boss fight. Players have already squared off with the Mad Donkey, a humanoid enemy, and it’s fully possible that a future encounter includes three similar enemies who all use a different weapon or ability.

So whileLies of Pcould avoid the tedium of such an awkward multi-boss, there’s a legitimate opportunity here too for the game to adapt the Shadows fight and improve it greatly.Lies of Pdoes allow players to block and parry traditionally, unlike inBloodborne, and those mechanics alone could make a trio boss fight much more palatable than it is withBloodborne’s dodge and gun parry mechanicsexclusively.

PerhapsLies of Puses this kind of boss approach to encourage summons similarly. However, it could make the fight even more dynamic with better options so that it doesn’t become a clone, but instead a boss thatLies of Penhances in its own interpretation.

Lies of Plaunches on September 19 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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