At E3 2017,Lone Echosnagged the Game Critics Award for Best VR Game and received countless nominations in the same vein from other award shows, including The Game Awards and DICE Awards. The game represents the first foray into virtual reality byReady At Dawn, which was acquired in July 2020 by Oculus, which expressed a desire to support the developer’s future work in VR.

A tense sci-fi narrative adventure game,Lone Echorecounted the story of Captain Olivia Rhodes and a player-controlled android named Jack, alone on aspace stationorbiting Saturn when its systems are knocked offline by a mysterious phenomenon. The pair must repair their flagging vessel and uncover the cause of the phenomenon that is becoming increasingly threatening.

Now four years later, Jack and Liv return inLone Echo 2on a journey that takes them even deeper into space. First announced in 2018, the game experienced delays due to the ongoing coronavirus pandemic, and updates about the sequel were almost nonexistent. However, at the first-everOculus Gaming Showcaseon Jul 18, 2025, it was revealed thatLone Echo 2now has a summer launch window.

Not much else is known about the game, other than a tidbit from the marketing blurb on the game’s official website, which teases that Liv and Jack will venture “past the very boundaries of time itself.” The duo find themselves by the rings of Saturn, stranded 400 years in the future, and an abandoned space station is their only way home.

IfLone Echo 2plays anything like its predecessor, the game will feature a movement system developed by Ready At Dawn specifically for VR that was praised for its innovation. The game took place entirely in zero gravity and, using theOculus Touch controllers, players could navigate through the space station by hand, pulling themselves along using rails or pushing off from bulkheads and other objects.

Puzzles, problem solving, and interactive dialog formed the core ofLone Echo’sgameplay, and the game featured an incredibly detailed space station, immense outer-space environment, and interactive space equipment, all of which added to the feeling of immersion into the atmosphere of isolation and tension.

While developingLone Echo,Ready At Dawnwas also working onEcho Arena,a multiplayer component that was released with the game or purchased as a standalone. Other than the zero-gravity movement system, the feeling ofEcho Arenadiffers greatly from the moody ambience ofLone Echo.Calling to mind the Battle Room fromEnder’s Game, Echo Arenais a sports game in which two five-player teams compete to launch a flying disc into their opponents’ goal.

Lone Echo 2will release for the Rift and Quest platforms on PC.