Beat mission one inNeon White? Congratulations are in order for making it through the introduction. But know that it truly was an introduction and nothing more. The maps on mission two get more complicated. This dynamic allows the gifts to be hidden in more undetectable locations.
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A careful listener might hear a gift they cannot see on occasion. More often, though, the special objective is hidden away at a distance and not likely to be approached conventionally. For those who wantNeon Whiteto have a perfect ending, grab some binoculars, turn up the sound, and prepare to do some exploring.
1: Take Flight
The location of this gift is on one of the spires, specifically the first one encountered across from the starting location. Don’t worry, getting there doesn’t requirea virtually unknown but awesome technique, it’s the same combination of grenade and double jumping.
After clearing the fourth spire, White will have two Elevates and a Purify, all of which will be discarded to get the gift. Double jump to the adjacent slanted rooftop. From its peak, grenade jump toward the gift, then double jump one last time to snag the objective.

2: Godspeed
The Godspeed is up there withthe best weapon in the game, thanks to a nearly limitless range. To spot the gift, dash through the red door and across a gap with Godspeed, then immediately look up to see the present sitting atop a tower.
Getting there isn’t too tough. From the exit platform, players will have an extra Godspeed to burn. Instead of winning, turn around and look toward the gift. A well-timed jump and then discarding the Godspeed will get there with no issues.

3: Dasher
By this point in the game, Red is rounding outan intriguing cast of characters. It’s likely that gamers will want to keep her happy. To explore her entire story, she’ll need all of her gifts and one of them is right here, underneath the domed structure.
It’s possible to have an Elevate and two Godspeeds here, though only two of these three should be necessary. Jump on top of the railing and face the wall to the right of the present. Zip over there, then climb on a pillar and use the other card to grab the objective.

4: Thrasher
This is the first of the truly hidden gifts, very unlikely to be detected except by listening closely. And, even then, the location isn’t obvious. On the final platform before the exit, there are three waterfalls pouring into grates. Underneath the second grate is the gift.
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This objective can’t be reached through the top. Gamers will have to jump off of the left side of the bridge, then use a combination of Elevate and Godspeed discards to get flush with the underside of the bridge and grab the present.
5: Outstretched
6: Smackdown
Directly over the top of the exit, the gift rests casually on top of a spire.The game already takes long enough to beat, trying to get there by jumping from the exit location is a way to add some empty hours onto the duration. The good news is that there is a better way.
The trick is on the railing. Grab three Godspeeds and three Elevates, one of which is gained from the dispensary before the final platform. Use a double jump to climb along the railings on the right side, then keep a careful balance. Circle around counter-clockwise, then burn the rest of the cards to reach the top.

7: Catwalk
The map doesn’t hide this gift so much as make the window to see it very short. When using a Godspeed to blast through the red door, look just above the concrete ‘X’ to notice the gift, a strangely similar color as the concrete itself.
To grab this gift, go past it and leap onto the balloon demon. Instead of going forward, immediately turn around. Discard that Godspeed and blast into this gift. It’s this kind of adrenaline thatmade the game so heavily anticipated!

8: Fastlane
This is another tempting offering without an obvious way of getting there. It’s painful to see the striking red gift under the blue sky during the section where White runs on water and have to pass it up, but players don’t have any movement cards at this point.
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When exiting this area, jump on some balloon demons and on top of a glass platform with a Godspeed. Quickly (since the glass will break after a short time), turn around, jump, and use the Godspeed to land on top of the structure White just left from.
9: Distinguish
Against the side of the building overlooking the suspended water structure, the yellow gift isn’t trying to hide from anyone. Grabbing it isn’t hard, either, but muscle memory can trick players into using their Godspeed to progress to the next platform.
Don’t do that. Instead, jump on top of the roof. Note that this water structure is tilted, so get to the highest point. After that, discard Godspeed and let it make up the distance toward the objective.

10: Dancer
The final gift here is visible from the very start, though far from an easy grab. Look slightly to the right and check out the yellow gift on top of a tower that looks extremely inconvenient to get to. Conservation will be the name of the game here.
Take out the enemies without discarding cards. This leap will require three Godspeed discards. Hop onto the domed pillar closest to the tower and hug along the tiny ledges. Jump up to a small indentation and look at the closest corner to the tower, not at the gift itself. With a perfect jump and three Godspeeds, White will just barely reach the closest corner of the platform on top of the tower.

Neon Whiteis available now for PC and Nintendo Switch.


